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Explanation of compressor settings
October 14, 2014
11:44 pm
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OwenKorzec
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For Quentin and anyone else who finds it helpful.

You can probably find this information online pretty easily but I would like to try my best at a very simple explanation and relating it directly to the application of singing.

Basic function of a compressor - to reduce dynamic changes. It can also serve an effect function, to create a more squashed, saturated, in your face all the time sound. Put it toward the beginning of your effect chain. There are even more functions but they don't really get used on vocals.

Work through the parameters in this order. Not every compressor has them all, nothing to worry, just move on as normal.

Input gain/pre-gain - the volume of what's coming into the compressor to process. Set this and forget it, it's a hindering variable that affects the threshold.

Gain meter - this is not a setting it's just a signal of how much you've compressed. You can reference it while setting the threshold and ratio to take a look at what you're actually catching and compression, when in the audio, and how much.

Threshold - At what volume the compressor kicks in. Everything ABOVE (louder than) it is compressed.

Higher threshold - the compressor will only compress the very loudest moments - softer passages will be left untouched.
Lower threshold - the compressor will still compress the quieter moments as well as the louder moments.

Hard knee/soft knee - How gradual that threshold is. Hard knee means it starts compressing exactly at that point with no ramp up to it. Soft knee means it starts compressing a little bit before and a little more after - it just hides the threshold more.

Ratio - How many times the compressed dynamic range is being reduced.

For instance a 2:1 ratio would reduce a 6 db dynamic change into a 3 db change. A 3:1 ratio would reduce a 6 db dynamic change to a 2 db change. A 4:1 ratio would reduce it to a 1.5 db change. And so on. (this is theoretical btw and not important to think about the numbers) And it works downward - meaning the highest volume is reduced, not the lowest volume brought up, assuming you are not using auto make up gain which I'll explain later.

Lower ratio - a bit less dynamic range than the original
Higher ratio - a lot less dynamic range than the original

Remember this (as well as attack and release time) only applies to all sounds coming in above the threshold

(side note: this Ratio is called Headroom on the garageband AU compressor and shows up in db - weird, but it's the same thing. the visual of the plugin should make it obvious how it works.)

Attack Time - How quickly or slowly the compressor activates after processing a transient (quick pronounced spike in volume often starting a note or word)

Long attack time - the attacks will sound like they're accentuated in a very prominent thick way (this is actually an illusion but that's not important to know)
Short attack time - the attacks will sound like they're smoothly compressed along with everything else.

Release Time - How quickly or slowly the compressor makes dynamic changes (for the non-attack portions)

Long release time - dynamic changes will be made very gradually with the goal of diminishing the SOUND of compression
Short release time - dynamic changes are caught very early and accurately with the goal of flattening dynamics more completely

Output gain/post-gain/make-up gain/master gain - Basically identical to turning up the track. There are exceptions to this but they only come into play with more advanced mixing.

Auto make-up gain - I don't like it. Creates a weird mystery variable that I think theoretically would change as soon as you change the compressor. It's intended to solve the problem of compressors working only downwards and even it out so the dynamic goes both ways (loud parts made softer just as much as soft parts made louder), but IME, it doesn't work very well because it's done automatically and not by a human ear. Better to adjust the make up gain or track volume using your ear.

Auto-release - Not bad. I still don't understand how it works scientifically yet, but if you feel like the release time parameter is too confusing for you to think about, try it out, you probably won't be disappointed.

My personal recommendations for how to use these settings for vocals, notice I often don't say numbers because much of it DEPENDS:

Input Gain - whatever you need to get the volume right. Usually you can just leave it at 0 but if you recorded the track pretty low it's a good idea to bring the volume up to a reasonable level earlier than later and this parameter is one way to do it.

Threshold - I like to crank up the ratio and set the knee hard so I can clearly hear and see where the threshold is happening, and then set it low enough to catch even the softest phrases just a tiny bit (look at the gain meter). That way the dynamic compression is affecting the whole song at once (which is often what you need to get a vocal to sit in a mix easily and hear all the words clearly) not just taming the loud moments. But no lower than necessary, or else it will pick up too much room sound. Understand there is a time and a place for a medium of higher threshold instead, but think of a low threshold as a go-to for vocals.

The threshold should not be preset, you need to set it manually because it will ALWAYS vary depending on how loud you recorded the track and how loud you sang it etc.

Hard knee/soft knee - for vocals, probably the softer the better, but hard knee is standard and fine too.

Ratio - Depends on the compressor, the song, the style, etc. but there is a general ballpark range for vocals but remember this is specific to the compressor I use. I will usually use a ratio anywhere from 1.75:1 to maybe 3.5:1, 2.5 is kind of my go-to. There are times where I will crank it up WAY more though. If it's too low the volume will be out of your control and be too loud in some spots too quiet in other. If it's too high the vocal track will lose it's human feel and sound very bland. I tend to look at it with two mentalities - as high as I can get it without that bland sound AND as low as I can get it without the vocal failing to sit well in the mix throughout the song. It's a balancing act of those two ideas.

Attack time - Always as short as possible. Unless I wanted a prominent popping sound of the consonants, which I have yet to ever go for I think ahaha.

Release time - I like it short for vocals because I feel the dynamic changes come through in tone and texture anyways, it's nice and in your face, you're more likely to hear every word, it helps the compressor do its job accurately, it maintains the sound of compressor which I find desirable, and it prevents awkward automatic slow volume changes (for instance, a held note getting louder over time from a slow release). So for me, short means under 100ms. Be careful going shorter than 50ms, it can distort, but honestly, I do it all the time and don't hear anything wrong Laugh

Output gain - use your ear, it's your new vocal level.

Anytime you adjust the compressor you may have to readjust the output gain or track volume but it's worth doing that all hands on instead of relying on an "auto" setting.

Hope that helps and is concise enough. Any suggestions to explain anything clearer just let me know and I'll try to edit the post.

Cheers. Smile

October 15, 2014
2:40 pm
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quentin
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Golden post man, and defs useful for me!
I don't really seek info from forums or recording sites because the discussions out there are soo geeky that you often end up more confused than at the beginning.
This info you threw is gold, thats exactly what the knowledge i need to know for the moment. Always thought what the hell were these weird buttons, and i would often learn by hit and miss, but lose a lot of my precious time trying to figure out the good adjustment.

I also like the idea of using compression not only to smooth out the sound but to have this "in your face" sound that you need for rock and big vocals. In my gasoline cover, the line "burn that gasoline" has that kind of sound when i added the compressor and it makes the sound from average to ass kicking! It can make a big difference.

One thing i have noticed though is that like any processing, theres a "too much" level where the sounds starts to sound too processed and unnatural. Also,i feel like compression amplify other effects like analog delay so i guess if u don't wanna ruin the final mix that should be the first thing to think about.

October 15, 2014
3:59 pm
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OwenKorzec
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quentin said

Golden post man, and defs useful for me!
I don't really seek info from forums or recording sites because the discussions out there are soo geeky that you often end up more confused than at the beginning.
This info you threw is gold, thats exactly what the knowledge i need to know for the moment. Always thought what the hell were these weird buttons, and i would often learn by hit and miss, but lose a lot of my precious time trying to figure out the good adjustment.

I also like the idea of using compression not only to smooth out the sound but to have this "in your face" sound that you need for rock and big vocals. In my gasoline cover, the line "burn that gasoline" has that kind of sound when i added the compressor and it makes the sound from average to ass kicking! It can make a big difference.

One thing i have noticed though is that like any processing, theres a "too much" level where the sounds starts to sound too processed and unnatural. Also,i feel like compression amplify other effects like analog delay so i guess if u don't wanna ruin the final mix that should be the first thing to think about.

Your observations are dead on man, put the compressor first in the chain (unless you want to compress the effect with it for a unique effect) and don't overdo the settings or else it will sound weird too.

October 16, 2014
12:42 pm
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Felipe Carvalho
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Great post Owen! :)

I like to explain it like this, although it may be weird.

Think of a compressor as a fader knob being controlled by a little gremlin :P.

The job of the gremlin is to turn the volume down. The settings tell your gremlin when to do it. Your gremlin keeps his little gremlin eyes on a volume meter.

Whenever the volume meter goes above the threshold you set, your gremlin will turn the fader down.

The ratio that you set tells your gremlin how much he should turn it down.

The attack tells your gremlin how soon he should start turning the volume down.

The release tells your gremlin how soon AFTER the volume meter is back bellow threshold he should reset the volume levels.

So besides controling overall volume levels, you can use the compressor to shape the signal you are processing. You can use the attack setting to let a part of the audio stay uncompressed, making the attack of a note more defined (on drums for metal for example this is a rule), or use a short attack and make the attacks less defined (can for example smooth a guitar recording that has noisy pick sounds).

You can also use it to remove sibilances since it's usually on the attack (automation is best in my opinion). To do so you make a sidechain, which is basicly giving a glass to your gremlin that allows he to see just a frequency range. In the case of sibiliances, you want him to look at the 4-7K range.

Gremlins are useful creatures.

Felipe Carvalho
Singer and Voice Teacher in Brasil - São Paulo

October 16, 2014
1:00 pm
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OwenKorzec
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Felipe Carvalho said

Great post Owen! :)

I like to explain it like this, although it may be weird.

Think of a compressor as a fader knob being controlled by a little gremlin :P.

The job of the gremlin is to turn the volume down. The settings tell your gremlin when to do it. Your gremlin keeps his little gremlin eyes on a volume meter.

Whenever the volume meter goes above the threshold you set, your gremlin will turn the fader down.

The ratio that you set tells your gremlin how much he should turn it down.

The attack tells your gremlin how soon he should start turning the volume down.

The release tells your gremlin how soon AFTER the volume meter is back bellow threshold he should reset the volume levels.

So besides controling overall volume levels, you can use the compressor to shape the signal you are processing. You can use the attack setting to let a part of the audio stay uncompressed, making the attack of a note more defined (on drums for metal for example this is a rule), or use a short attack and make the attacks less defined (can for example smooth a guitar recording that has noisy pick sounds).

You can also use it to remove sibilances since it's usually on the attack (automation is best in my opinion). To do so you make a sidechain, which is basicly giving a glass to your gremlin that allows he to see just a frequency range. In the case of sibiliances, you want him to look at the 4-7K range.

Gremlins are useful creatures.

Lol love the gremlin visuals, great explanation Felipe!

I intended to leave out the part about accentuating the attack since I don't find that necessary for vocals, but totally, that's a whole other use for compressors. Paramount for kick and snare mixing in most songs.

My current recording software actually doesn't enable sidechain so I can't do that stuff and de-essers always sounded weird to me...I just leave those s's in and it doesn't seem like a distraction to my ears, no matter the singer - very odd that people chase their tail on those details

The worst I've heard is Chris Martin's "sh" sound - ever listen to Coldplay with ipod earbuds? OUCHHHHH. But "s" has never bugged me.

Maybe it's hearing loss at that frequency! Laugh

October 17, 2014
11:07 pm
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IAm
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OwenKorzec said

My current recording software actually doesn't enable sidechain...

No sidechain?! THIS IS MADNESS!! Cry

"There is still a future with music, because people want music." - MJK

October 18, 2014
2:46 am
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OwenKorzec
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you wouldn't believe how much you can do without sidechaining.

also without EQ.

WHAT DID HE SAY?

Yea I'm serious.

If you mix other stuff besides just vocals (which don't need EQ anyways) try only using low pass and high pass filters, no regular eq. There's this free plugin called the Pilgrim that will also let you adjust the dry signal mix with the filters, and I just LOVE that approach. You get so much control over tough things like kick EQ etc.

But even at that, I have done acoustic mixes where I don't even put a filter on anything. And full band stuff where I only EQ the kick or whatever. Just because I got all the sounds right during tracking through mic placement, tweaking amp eq instead, etc.

Okay enough mixing secrets let out for tonight, I'm shutting up Laugh

October 18, 2014
10:20 pm
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IAm
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OwenKorzec said

you wouldn't believe how much you can do without sidechaining.

also without EQ.

WHAT DID HE SAY?

Yea I'm serious.

If you mix other stuff besides just vocals (which don't need EQ anyways) try only using low pass and high pass filters, no regular eq. There's this free plugin called the Pilgrim that will also let you adjust the dry signal mix with the filters, and I just LOVE that approach. You get so much control over tough things like kick EQ etc.

But even at that, I have done acoustic mixes where I don't even put a filter on anything. And full band stuff where I only EQ the kick or whatever. Just because I got all the sounds right during tracking through mic placement, tweaking amp eq instead, etc.

Okay enough mixing secrets let out for tonight, I'm shutting up Laugh

Sidechaining isn't a necessity, but it's a nice way to get certain jobs done. Always nice to have the option. And yes, I totally mirror the stance on minimal EQ. It's best to get the sounds from the source as close to how we want them as possible. EQ is, in my experience, best done subtractively and not in a way that reshapes the sound. To me, it's more about sitting the sound where it belongs in the spectrum, and less about generating desired tones by tweaking. Besides, it's far more fun to tweak amps and pedals than it is to muck about in a graphic EQ Laugh

"There is still a future with music, because people want music." - MJK

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